PC Version of Doom 3: BFG Edition Updated
Bethesda has released a new patch for the PC version of the Doom 3: BFG Edition today which adds a bunch of new features and fixes some bugs that had been hampering the game.
Check out the patch notes below and if you’re a modder, the GPL source code for the game is available here.
New Features
- All projectiles cast shadows
- Texture LOD bias added to menu options
- Added option to force v-sync (instead of “smart v-sync”)
- Adjusted default brightness value
- Shadow casting projectiles added to menu options
- Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
- Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
- Added option to disable checkpoints
- Allow left/right to enter resolution menu
- Variable FOV settings options were added into the main menu
- Added controller bind options
- Added additional anti-cheat measures
Bug Fixes
- Fixed blood splatter effects break after reloading save game
- Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
- Fixed weapon impact effects break after using the artifact (heart)
- Fixed leaderboards to work across languages
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